Assessment Task 2 Critical Analysis of a Place.Summary Operating System Concepts chapters 1-15.Like a House on Fire: Essay-> Human strength and dignity during crisis.UNCC100 - simple very short notes that will give you the basics.INF10003 - Assignment 3 - Business Report - Final.Introductory Econometrics Assignment 2 Solutions.Introducing Quantitative Research (SOCY2339).Economics for Business Decision Making (BUSS1040).Anatomy For Biomedical Science (HUBS1109).Applications of Functional Anatomy to Physical Education (HB101).Foundations of Nursing Practice 2 (NURS11154).Foundations of Property Law (LAWS12065).Developing Emotional Intelligence (OLET1668).Advanced Diploma of Hospitality Management (SIT60316).Introduction to Derivative Securities (INVE3000).Community and Family Studies (Year 12 - Unit 3).Information Systems Analysis and Design (COIT20248).Leading and Influencing in Business (BUSS2000).Accounting Standards and Governance (200974).Financial Information for Decision Making (ACC10007).Accounting for decision making (BAO 1101).If you want to complete more secondary missions, head over here for more of our walkthroughs. Regardless, this will complete the secondary mission, Wolfe’s Hunt. Also, you’ll miss out on further bounties from him and his crew. If you return to Wolfe after letting the synth go, he’ll be angry and not give you a reward. If you chose this chain of choices, Wolfe will ask to set up shop at the Ranger HQ and offer more synth bounties. Upon returning to Wolfe, if you give him the synth’s head, he’ll provide your reward and this will complete the Wolfe’s Hunt secondary mission. You’ll either do this with October-11’s head or without it if you let them go. Regardless of your decision, you’ll need to return to Gary “NaCl” Wolfe back at the Ranger HQ. Let October-11 go and recommend they sneak out of Colorado Springs using a refugee outfit.Eventually, you’ll need to make a decision on what to do with October-11. If you ask for more information, October-11 will tell you about their friend Tourmaline, why they have a child’s voice, and other miscellaneous information. If you don’t choose to kill October-11 immediately, you’ll learn that the synth has a child’s voice. Nerd Stuff (4) to stun the synth (doesn’t start a battle).Ask the synth if their name is October-11.Once you interact with them, a conversation will begin with the options below. The synth has a marshal outfit with yellow pants and a blue shirt. Until you interact with the right animatronic, they’ll simply sing instead. The northwest corner of the museum will have a group of animatronics on a stage. Otherwise, simply head over to the museum in Downtown Colorado Springs by going through the back. If you get near them, the radio will appear at the top of the screen telling you. Make your way to Downtown Colorado Springs and wander around listening for modem chirps, static, and other buzzing sounds that will pop up on your radio. Since the Patriarch Marshal’s won’t let him back in Downtown, you can complete the job for him.įind the Synth in Downtown Colorado Springs He’ll offer to pay you some money if you can hunt down a synth in Downtown Colorado Springs that he’s having some trouble dealing with. Start this mission by talking to Gary “NaCl” Wolfe outside the Ranger HQ. Bring the synth’s head to Gary “NaCl” Wolfe at Ranger HQ.Return to Gary “NaCl” Wolfe at Ranger HQ.Find and destroy the synth hiding in Downtown Colorado Springs.
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